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Destroy the rock wall and hit the floor switch near the rock boulders. Maiev will notify you to destroy the rock boulders to get some reinforcements. Once done, head south and follow the path, fragging anything else you see. Instead of going south, head west first to gain some more experience with some more Skeletal Orcs. Use Maiev's Blink ability to grab the goodies in the north. Head back to the starting point and go east. The orb pieces are hidden well, in crates, in out of your way areas, etc. By collecting them, you'll just add more attack power. He's the one that does the most damage to your party.Īn optional quest here is finding all 10 Shadow Orb pieces. Frag the Skeletal Orcs and then destroy the crates and barrels for any goodies. Attack the rest of the troops and you'll be done. Break it and have your Archers aim for the Myrmidons. Your main goal is to get to the Ruined Gate at the north. Bring some Glaive Throwers and make sure they are focusing on the Tidal Guardians. Doing so will make destroying Illidan's base easier. Gather about 20 troops to take down the base. To make things easier for yourself by gaining experience, attack the red Naga base to the west. Head back to Drak'Thul and enter the cutscene. He can do major damage to Maiev, but your Blink ability should get you in and out with her still alive. Once all three summoning pits have been demolished, you can use Maiev's Blink ability to receive the item next to big guy. Before you attack, make sure your base has adequate defenses-another wave of Naga troops will attack your base. These Skeletal Orcs are pretty tough, and can wipe out your troops if more than 2 engage your party. The second and third ones are just south from the first one.
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Ignore the Skeletal Orcs if you can and just head right to attack the first summoning pit. Enter the cutscene and your quest is as follows: destroy the three summoning pits and return the skeletal artifact to Drak'Thul. You want to head up north next for your first optional quest. With your starting party, head west and south to frag some Mur'guls. You'll have a group of Naga that will attack your base shortly, but you should at least a few troops ready to fend them off. Put them to work and start training your troops. It's a good idea to frag the flying Naga troops first. Have one group attack one group of Naga troops and have your other group attack another group. Your last quest is to ensure that at least 2 of the 6 ships are still in tact.
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Break the gates, free your comrades, and head east and break the gate to enter another cutscene. The Satyrs shouldn't give you much trouble. It'll give you an easier time for your last quest. It's a good idea to head north and east to rescue your troops. You'll encounter more of your troops that say Satrys captured your more of your troops. Head up north into the water and lure the Mur'guls down and frag'em. When you see the Fountain of Health, heal your troops that require it. Smash any crates you can see to see if they reveal any hidden items. Concentrate all your troops on the Wildkin and it'll be killed quickly.Ĭontinue on your way east.
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Once the big Wildkin comes back to attack you, you should have already or about to frag the smaller beasts. Chase it until you see two other beasts, but smaller. Continue on your path until you see the Wildkin. Your first optional quest will reward you with a Tome of Agility if you slay it. You'll encounter some of your units that report that a Wildkin beast attacked their party. Use Maiev's Fan of Knives Attack to ease things up. They can kill one or two of your troops if you sustained too much damage from the Furlbogs. Heading past the Furlbog's location, you'll be ambushed by some Satyrs. Do exactly what Maiev says-slay the beasts. You'll encounter a cutscene about Furlbogs. Slay them and take the Rune of Lesser Healing if you need it. You'll encounter some Mur'guls in the village. Start off by gathering your troops and destroying the gate right in front of you. Remember that your night elves has the ability to hide.